Mobile Environment Creation – Workflow Breakdown
Tools Used: Blender · Substance Painter · Unreal Engine 5
I created a mobile-optimized 3D environment for this project using a streamlined workflow across Blender, Substance Painter, and Unreal Engine.
-Modeling in Blender
I began by modeling modular and optimized assets suitable for a mobile environment, including:
A container
Wall sections
A pillar
A set of stairs
Each model was created with clean topology, consistent scale, and proper pivot placement for easy use in the engine. I also created a custom shape to be used as a baked texture base, which I later used in Substance Painter.
-Texturing in Substance Painter
All assets were UV unwrapped and exported into Substance Painter. I created custom texture maps using a combination of baked details and smart materials. This ensured a visually appealing yet performance-friendly result.
Key focus areas included:
Efficient UV layouts for minimal texture distortion
Mobile-optimized PBR materials
Exporting textures at optimized resolutions to ensure real-time performance
-Scene Assembly in Unreal Engine
The final models and textures were imported into Unreal Engine, where I assembled the environment. I placed and duplicated modular elements to build out a complete scene, maintaining visual consistency and style.
I focused on:
Performance optimization for mobile platforms
Modular layout for efficient world-building
Clean material setup using the exported PBR textures
Main Video Render
Underground Video Render
Interior Video Render